If you're doing a wall then only the bottom part will matter (the bottom square section including the main tile, edges and corners) and the auto-corners will be only used on the corresponding ceiling tiles for those walls. That pretty much applies to floors, ceilings and stuff like that. It can be expanded up to four total upper layers (although it calls them C, D, and E instead of B1-B4 for whatever reason I don't understand.ĭidn't bother adding the "tile w/ main and corners" on the horizontal edge because it seemed obvious based on the vertical. B layer is your upper layer and works as you'd expect. A5 is the normal layer, which is like the lower layer of discrete tiles in RM2000. A3 and A4 are for building and wall auto-tiles, which I'll also explain later (and basically no RM2000 tileset will ever actually fit in A3 or A4 anyway). I'll post something about animated auto-tile structure later. I don't remember the sizes off the top of my head and I'll look later, but the size is static (like RM2000, not flexible like XP). A is the base layer and is comprised of five separate tile set files. Speaking of layers, you'll notice there's an A and B layer. For all of the discrete tiles (1 tile = 1 tile), it's just a matter of assembling them into the right file/layer. I'll show you how to re-arrange those auto-tiles again later. Basically, if only the outside 8px edges are what actually contain the transitional edge in an RM2000 tile, it's already primed for conversion. Those ones actually convert really easily because the auto-tiles are already square. For my particular example I chose the sections that would fill out the tile the most, and for the 16px corners I just got lucky and had a sections of the edge that could be re-used, but those sections could easily not exist in a particular auto-tile. You could theoretically make one that handles corners well, but the autotile as a whole would look very strange. A utility to do it automatically is semi-possible but it won't work for many auto-tiles because the solution to the corner tiles is. If you post an RM2000 auto-tile you want to convert, I can do a step-by-step graphic on how to re-arrange each section. You could also ignore auto-tiles altogether and just cobble the various combinations that are possible with the RM2000 auto-tile, and then placing those on the normal layers. Their structure makes it basically impossible, because no matter what a portion of every edge tile is also a part of the full tile, so you can't modify an edge without ruining the way the full one tiles. The way the auto-tiles re-use 16px sections to form the 32px tile is the reason VX/Ace auto-tiles look square.
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